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Summary: Motion Level-of-Detail:
A Simplification Method on Crowd Scene
Junghyun Ahn
VR lab, EECS, KAIST
ChocChoggi@vr.kaist.ac.kr
http://vr.kaist.ac.kr/~zhaoyue
Kwangyun Wohn
VR lab, EECS, KAIST
wohn@vr.kaist.ac.kr
http://vr.kaist.ac.kr
Abstract
Recent technological improvement in character
animation has increased the number of
characters that can appear in a virtual scene.
Besides, skeletal and mesh structures are
expected to be more complex in the future.
Therefore, simulating massive characters'
joints in a real-time crowd environment
without any preprocessing is unaffordable. We
propose a preprocessing method called `motion
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