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A Simple, Flexible, Parallel Graphics Architecture John Amanatides , Edward Szurkowski
 

Summary: A Simple, Flexible, Parallel Graphics Architecture
John Amanatides , Edward Szurkowski
Dept. of Computer Science, York University
North York, Ontario, Canada M3J 1P3
amana@cs.yorku.ca
Computer Systems Research Lab
AT&T Bell Labs, Murray Hill, NJ, USA 07974
ABSTRACT
Traditional graphics hardware architectures, with their
emphasis on the graphics pipeline, are becoming less use-
ful. As graphics algorithms evolve and grow more capable,
it becomes much harder to implement them in silicon. By
using general-purpose hardware technology effectively, one
can build powerful graphics hardware that is very flexible,
yet inexpensive. In this paper we would like to discuss one
such architecture that allows for both traditional interactive
graphics (polygon scan conversion) as well as more
advanced graphics (ray tracing and radiosity).
KEYWORDS
computer graphics hardware

  

Source: Amanatides, John - Department of Computer Science, York University (Toronto)

 

Collections: Computer Technologies and Information Sciences