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MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration
 

Summary: MMR: An Interactive Massive Model Rendering System Using
Geometric And Image-Based Acceleration
Daniel Aliaga*
, Jon Cohen+
, Andrew Wilson, Eric Baker, Hansong Zhang
, Carl Erikson,
Kenny Hoff, Tom Hudson, Wolfgang Stuerzlinger°
, Rui Bastos, Mary Whitton,
Fred Brooks, Dinesh Manocha
{aliaga, cohenj, awilson, baker, zhangh, eriksonc,
hoff, hudson, stuerzl, bastos, whitton, brooks, dm}@cs.unc.edu
Department of Computer Science
University of North Carolina at Chapel Hill
ABSTRACT
We present a system for rendering very complex 3D models at
interactive rates. We select a subset of the model as preferred
viewpoints and partition the space into virtual cells. Each cell
contains near geometry, rendered using levels of detail and
visibility culling, and far geometry, rendered as a textured depth
mesh. Our system automatically balances the screen-space errors

  

Source: Aliaga, Daniel G. - Department of Computer Sciences, Purdue University
Cohen, Jonathan - Department of Computer Science, Johns Hopkins University

 

Collections: Computer Technologies and Information Sciences