Home

About

Advanced Search

Browse by Discipline

Scientific Societies

E-print Alerts

Add E-prints

E-print Network
FAQHELPSITE MAPCONTACT US


  Advanced Search  

 
How to get the project working on CSILM A. Before you get too far on your design, consider EXACTLY what you want your
 

Summary: How to get the project working on CSILM

A. Before you get too far on your design, consider EXACTLY what you want your
interaction to look like. A storyboard is a good way of doing this.

The main thing to understand now is the CSILM interface has two parts. One is for your applet. The
other is for documentation. The interface looks like the one that follows. The main thing to know is that
the instructions are NOT part of the applet. We place those to the side.

You can experiment with it yourself if you want. It is at csilm.usu.edu. Select "Utah State University" and
then Data Structures:CS2420 (or whatever class you want). Register as a new teacher so you can create
lessons.

The applets you develop will be separate from the instructions on how to use the applet or introductory
material that describes the problem. Note these two pieces in the example below.

A storyboard will show:
1. What the user interface looks like
2. What steps the user will go through. An example of a storyboard follows:

  

Source: Allan, Vicki H. - Department of Computer Science, Utah State University

 

Collections: Computer Technologies and Information Sciences