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Solving Large Multibody Dynamics Problems on Alessandro Tasora
 

Summary: Solving Large Multibody Dynamics Problems on
the GPU
Dan Negrut
Alessandro Tasora
Mihai Anitescu
Hammad Mazhar
Toby Heyn
Arman Pazouki
27 July, 2010
Preprint ANL/MCS-P1777-0710, Math. and Comp. Science Division, Argonne National Laboratory
This paper describes an approach for the dynamic simulation of complex
computer-aided engineering models where large collections of rigid bodies
interact mutually through millions of frictional contacts and bilateral me-
chanical constraints. Thanks to the massive parallelism available on to-
day's GPU boards, we are able to simulate sand, granular materials, and
other complex physical scenarios with one order of magnitude speedup when
compared to a sequential CPU­based implementation of the discussed algo-
rithms.
1 Introduction, Problem Statement, and Context
The ability to efficiently and accurately simulate the dynamics of rigid multi-

  

Source: Anitescu, Mihai - Mathematics and Computer Science Division, Argonne National Laboratory
Argonne National Laboratory, Mathematics and Computer Science Division (MCS)

 

Collections: Computer Technologies and Information Sciences; Mathematics