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Maps and Tactics in First Person Games
 

Summary: Maps and Tactics in
First Person Games
Submitted May 2004, in partial fulfilment of
the conditions of the award of the degree Bachelors of Science (Hons).
Enoch Ng
exn01u
School of Computer Science and Information Technology
University of Nottingham
I hereby declare that this dissertation is all my own work, except as
indicated in the text:
Signature ______________________
Date _____/_____/_____
Maps and Tactics in
First Person Games Enoch Ng
exn01u
2
Abstract
The majority of bots developed for first-person perspective shooter (FPS) games
today rely heavily on the concept of waypoints for their navigation, exploration and
even tactics. In doing so, their perception of a map is limited to the subset of

  

Source: Alechina, Natasha - School of Computer Science, University of Nottingham

 

Collections: Computer Technologies and Information Sciences