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Game Design Principles in Everyday Fitness Applications Taj Campbell

Summary: Game Design Principles in Everyday Fitness Applications
Taj Campbell
, Brian Ngo
, James Fogarty
Computer Science & Engineering
DUB Group, University of Washington
Seattle, WA 98195
{tajc, brianngo, jfogarty}@cs.washington.edu
The global obesity epidemic has prompted our community
to explore the potential for technology to play a stronger
role in promoting healthier lifestyles. Although there are
several examples of successful games based on focused
physical interaction, persuasive applications that integrate
into everyday life have had more mixed results. This
underscores a need for designs that encourage physical
activity while addressing fun, sustainability, and behavioral
change. This note suggests a new perspective, inspired in
part by the social nature of many everyday fitness applications
and by the successful encouragement of long-term play in


Source: Anderson, Richard - Department of Computer Science and Engineering, University of Washington at Seattle


Collections: Computer Technologies and Information Sciences