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Raptor: Sketching Games with a Tabletop Computer J. David Smith and T. C. Nicholas Graham
 

Summary: Raptor: Sketching Games with a Tabletop Computer
J. David Smith and T. C. Nicholas Graham
School of Computing
Queen's University
Kingston, Ontario, Canada
{smith, graham} @cs.queensu.ca
ABSTRACT
Game sketching is used to identify enjoyable designs for digital
games without the expense of fully implementing them. We present
Raptor, a novel tool for sketching games. Raptor shows how table-
top interaction can effectively support the ideation phase of game
design by enabling collaboration in the design and testing process.
Raptor heavily relies on simple gesture-based interaction, mixed-
reality interaction involving physical props and digital artifacts,
Wizard-of-Oz demonstration gameplay sketching, and fluid change
of roles between designer and tester. An evaluation of Raptor using
seven groups of three people showed that a sketching tool based on
a tabletop computer indeed supports collaborative game sketching
better than a more traditional PC-based tool.
Keywords

  

Source: Abolmaesumi, Purang - School of Computing, Queen's University (Kingston)

 

Collections: Computer Technologies and Information Sciences