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A Dialogue Game Protocol for Multi-Agent Argument over Proposals for Action
 

Summary: A Dialogue Game Protocol for Multi-Agent Argument
over Proposals for Action
Katie Atkinson, Trevor Bench-Capon and Peter McBurney
Department of Computer Science
University of Liverpool
Liverpool L69 7ZF UK
{k.m.atkinson,tbc,p.j.mcburney}@csc.liv.ac.uk
Abstract. We present the syntax and semantics for a multi-agent dialogue game
protocol which permits argument over proposals for action. The protocol, called
the PARMA Protocol, embodies an earlier theory by the authors of persuasion
over action which enables participants to rationally propose, attack, and defend,
an action or course of actions (or inaction). We present an outline of both an
axiomatic and a denotational semantics, and discuss an implementation of the
protocol for two human agents.
1 Introduction
Developers of real-world software agent systems typically desire either the system as
a whole or the agents within it to effect changes in the state of the world external to
the system. Whether the software agents represent human bidders in an online auction
or the system collectively manages some resource, such as a utility network, the agents
and/or the system usually need to initiate, maintain or terminate actions in the world

  

Source: Atkinson, Katie - Department of Computer Science, University of Liverpool
McBurney, Peter - Department of Computer Science, University of Liverpool

 

Collections: Computer Technologies and Information Sciences