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Summary: StringCVE: ADVANCES IN A GAME ENGINE-BASED
COLLABORATIVE VIRTUAL ENVIRONMENT FOR
ARCHITECTURAL DESIGN
Jules Moloney*
and Robert Amor
University of Auckland
*
(and the Spatial Information Architecture Laboratory, RMIT)
Auckland, New Zealand
j.moloney@auckland.ac.nz and trebor@cs.auckland.ac.nz
ABSTRACT
The University of Auckland has been utilizing a multi-player game engine to develop an
application (StringCVE) to coordinate architectural design and critique within a
collaborative virtual environment (CVE). The initial emphasis of the research was to
provide a low cost but feature rich alternative to commercial Virtual Reality (VR) in order
to facilitate virtual design studios for architectural education. This paper summarizes case
study feedback from beta tests, reports on current development, and positions the
application relative to commercial VR systems and 3D CAD software. We propose that the
most suitable use of game engine-based CVE is to support the early stages of design where
teams can collaborate and evaluate iterations at a relatively low level of detail. In order
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