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Eurographics Symposium on Rendering (2006) Tomas Akenine-Mller and Wolfgang Heidrich (Editors)
 

Summary: Eurographics Symposium on Rendering (2006)
Tomas Akenine-Möller and Wolfgang Heidrich (Editors)
Painting With Texture
Lincoln Ritter1
Wilmot Li1
Brian Curless1
Maneesh Agrawala2
David Salesin1,3
1University of Washington, 2University of California at Berkeley, 3Adobe Systems
Abstract
We present an interactive texture painting system that allows the user to author digital images by painting with
a palette of input textures. At the core of our system is an interactive texture synthesis algorithm that generates
textures with natural-looking boundary effects and alpha information as the user paints. Furthermore, we describe
an intuitive layered painting model that allows strokes of texture to be merged, intersected and overlapped while
maintaining the appropriate boundaries between texture regions. We demonstrate the utility and expressiveness of
our system by painting several images using textures that exhibit a range of different boundary effects.
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Genera-
tion - Display algorithms I.3.3 [Computer Graphics]: Methodology and Techniques - Interaction techniques I.4.7
[Image Processing and Computer Vision]: Feature Measurement - Texture
1. Introduction

  

Source: Agrawala, Maneesh - Department of Electrical Engineering and Computer Sciences, University of California at Berkeley
Washington at Seattle, University of - Department of Computer Science and Engineering, Graphics and Imaging Laboratory

 

Collections: Computer Technologies and Information Sciences