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The Impact of Tutorials on Games of Varying Complexity Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Richard Snider, Jeff Lowdermilk, David Truong,
 

Summary: The Impact of Tutorials on Games of Varying Complexity
Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Richard Snider, Jeff Lowdermilk, David Truong,
Seth Cooper, and Zoran Popovi´c
Center for Game Science
Department of Computer Science & Engineering, University of Washington
{eland,eorourke,yunliu,mrsoviet,jeff,djtruong,scooper,zoran}@cs.washington.edu
ABSTRACT
One of the key challenges of video game design is teaching
new players how to play. Although game developers fre-
quently use tutorials to teach game mechanics, little is known
about how tutorials affect game learnability and player en-
gagement. Seeking to estimate this value, we implemented
eight tutorial designs in three video games of varying com-
plexity and evaluated their effects on player engagement and
retention. The results of our multivariate study of over 45,000
players show that the usefulness of tutorials depends greatly
on game complexity. Although tutorials increased play time
by as much as 29% in the most complex game, they did not
significantly improve player engagement in the two simpler
games. Our results suggest that investment in tutorials may

  

Source: Anderson, Richard - Department of Computer Science and Engineering, University of Washington at Seattle

 

Collections: Computer Technologies and Information Sciences