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Tileworld and Agent Architectures Submitted May 2003, in partial fulfilment of

Summary: Tileworld and Agent Architectures
Submitted May 2003, in partial fulfilment of
the conditions of the award of the degree B.Sc. in Computer Science
Christopher James Peel
School of Computer Science and Information Technology
University of Nottingham
I hereby declare that this dissertation is all my own work, except as
indicated in the text:
Signature ______________________
Date _____/_____/_____
Decision making takes time. In a dynamic and unpredictable environment it may be
more favourable to strike a balance between the quality of the decision and the time
taken to arrive at it. Agents that operate in such environments must have a strategy to
control when to reason and how much reasoning to perform. This work presents a re-
implementation of the Tileworld test bed featured in [Pollack and Ringuette, 1990]
and [Pollack et al., 1994]. The test bed contains an agent in a simulated environment
which is dynamic and unpredictable. Both the environment and the agent have
adaptable characteristics to evaluate a variety of agent strategies. I re-implement the
Intelligent, Resource-Limited Machine Architecture (IRMA) studied by [Pollack et


Source: Alechina, Natasha - School of Computer Science, University of Nottingham


Collections: Computer Technologies and Information Sciences